Animation and Gaming, Associate of Science (AS)
The Animation & Gaming curriculum develops students’ aesthetic and technical competence by providing training with professional software in production processes. The program builds a foundation in 2D and 3D Animation, production pipeline and game development for entertainment, serious games and simulations. Our courses give students a core background in visual arts and screen design, also providing technical skills in media development, production and distribution.
The program prepares students for employment at entry-level positions in game development firms or for transfer to media, animation and gaming programs at 4-year institutions. The program provides a technical overview of the processes in the field that will prepare students for entry jobs as a tester, production assistant, content developer, character animator, 3D modeler, graphic artist or interactive web programmer in the gaming industry.
Associate Degree Graduation Requirements
Complete all of the following:
- All Major Requirements listed below with a “C” or better or “P” in each course (at least 20% of the major requirements must be completed through SBCC).
- One of the following General Education options:
- OPTION 1: SBCC General Education pattern OR
- OPTION 2: Cal-GETC pattern
- A minimum of 60 semester units of degree-applicable college credit (SBCC courses numbered 100 and higher and C1000 and higher).
- Maintain a cumulative GPA of 2.0 or higher in degree-applicable coursework.
- A minimum of 12 units through SBCC.
| Code | Title | Units |
|---|---|---|
| Major Requirements | ||
| Required Core | ||
| MAT 103 | Introduction to Multimedia | 3 |
| MAT 111A | Photoshop for Media Production | 1 |
| MAT 112 | Digital Drawing | 3 |
| or MAT 134A | Classical Animation I | |
| MAT 116 | Interactive Design I | 3 |
| MAT 131 | Digital Imaging I | 3 |
| MAT 136 | Introduction to 3D Animation | 3 |
| MAT 137 | Visual Effects for Film, Television and Gaming | 3 |
| or MAT 118 | 2-D Animation techniques | |
| MAT 138 | 3-D Character Animation | 3 |
| MAT 141 | 3-D Modeling | 3 |
| MAT 145 | Video Game Design | 3 |
| MAT 167 | 3-D Environments Design | 3 |
| MAT 205 | Portfolio Development | 3 |
| Total Units | 34.00 | |
Recommended Courses
| Code | Title | Units |
|---|---|---|
| ART 140 | Studio Art Foundations (2-D) | 3 |
| ART 141 | Studio Art Foundations 3D | 3 |
| FP 181 | Production Sound for Film and Television | 3 |
| MAT 121 | Computer Interface Design | 3 |
| MAT 134B | Classical Animation II | 3 |
- Develop digital drawing skills using bitmap and vector drawing tools to create story-boards, character sheets, animation poses and turnaround studies.
- Use Timing, Staging and other principles of Animation to create short stories and work with 2D animation techniques and output the animation to video.
- Create complex 3D models, apply complex color and textures to them according to design and story.
- Create a digital lighting system and render Photo-realistic images in 2D using Mental Ray.
- Set up a skeleton for a 3D model and animate a character according to a storyboard.
- Animate the character according to the dialog in the story.
- Analyze story, design and game play of released games in the market or their own projects, and identify problems and successes in those areas.
- Create game-assets optimized for game engine use.
- Work with a Game Engine to create basic game-play for a game prototype.